Hexeon

Explore a wild planet.

Capture its creatures. Raise your stable. Nothing waits for you while you are away.

A planet of hexagons seen from space, against black.

What the world is made of.

  • 2,562 cells The whole sphere, hexagon by hexagon.
  • 162 regions Each with its own level band.
  • Eleven zones Cradle to volcano, at walking distance.
  • Six elements Each strong against two, weak against two.

Three pages, three answers.

  • The world Eleven zones, a sea you cannot walk, and a way back that is always open.
  • The creatures A name, a level, six properties, and a Dex you fill by meeting them.
  • Time away Nothing accrues against you. Your creatures prospect, and you pick the lead up on your return.

Walk from cradle to volcano.

Eleven zones follow one another at walking distance, each with its own level band. More than half the planet is under water, and you can always walk back the way you came.

The planet screen in the game: the sphere, and the hexagonal navigation below it.

Search the ground where you stand.

You search the hex you are standing on. A search gives a name and a level; an element is never displayed, and the Dex is where you learn it.

The ground sheet, open on the hex you are standing on, with the button to search it.

Win the battle, take the creature with you.

You offer the battle to what the search found. Win and the creature joins your stable; lose and yours is out for four hours, then comes back with all its life.

Leave your creatures prospecting.

Nothing accrues to you while you are away: no penalty, no backlog, no account to settle. Your creatures prospect and bring back leads.

The game is in alpha.

Progression is calibrated, battle is still being tuned, and the client is being built. Nothing is open yet, there is no date, and there is nothing to reserve: come back whenever you like.